AMD ATI Radeon HD 3800 Series Bedienungsanleitung Seite 1

Stöbern Sie online oder laden Sie Bedienungsanleitung nach Grafikkarten AMD ATI Radeon HD 3800 Series herunter. Anatomy Of AMD`s TeraScale Graphics Engine Benutzerhandbuch

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Inhaltsverzeichnis

Seite 1 - Graphics Engine

Beyond Programmable Shading: FundamentalsAnatomy of AMD’s TeraScaleGraphics EngineMike Houston

Seite 2 - Design Goals

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 3 - Design Efficiency

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 4 - Terascale Graphics Engine

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 5 - ATI Radeon™ HD 4800 Series

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 6 - SIMD Cores

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 7 - Stream Processing Units

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 8 - Texture Units

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 9

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 10 - Render Back-Ends

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 11 - Edge Detect CFAA Filters

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 12

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 13 - Performance

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 14 - UVD2, display controllers

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 15 - • Enhanced geometry

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 16 - Architecture

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 17 - ~1.2 TFlops theoretical peak

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 18 - Dynamic Power Management

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 19 - Improved game performance

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Seite 20 - Disclaimer and Attribution

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

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