Beyond Programmable Shading: Fundamentals
All slides © 2008 Advanced Micro Devices, Inc. Used with permission.
All slides © 2008 Advanced Micro Devices, Inc. Used with permission.
Render Back-Ends
• Focus on improving AA performance per mm
2
– Doubled peak rate for depth/stencil ops to
64 per clock
– Doubled AA peak fill rate for 32-bit & 64-bit color
*
– Doubled non-AA peak fill rate for 64-bit color
• Supports both fixed function (MSAA) and
programmable (CFAA) modes
Color
ATI Radeon
TM
HD 3800 series
ATI Radeon
TM
HD 4800 series
Difference
No MSAA
32-bit
16 pix/clk 16 pix/clk 1x
2x/4x MSAA
8 pix/clk 16 pix/clk 2x
8x MSAA
4 pix/clk 8 pix/clk 2x
No MSAA
64-bit
8 pix/clk 16 pix/clk 2x
2x/4x MSAA
8 pix/clk 16 pix/clk 2x
8x MSAA
4 pix/clk 8 pix/clk 2x
Depth/stencil only
32 pix/clk 64 pix/clk 2x
* Comparing ATI Radeon
TM
HD 4800 series and ATI Radeon
TM
HD 3800 series
10
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